A corporate project from a few years back: a narrative animation, character-driven, with cel-rendered characters within a 3D world. Several times we used crash cutaways to help explain parts of the story: little vignettes as if taken from other animations, all with very different visual styles.
All created in Blender, After Effects and Illustrator. The animation is for corporate use, so I can’t show it here, but I can show some snaps: Continue reading